DETAILED NOTES ON GAME JOLT

Detailed Notes on game jolt

Keep in mind that your players aren't going to be thinking about your weapon all the time, Unless of course your game sucks -- they will be searching round the viewport for targets, or for the crosshair in the middle with the screen; Would you like to spend 16MB of VRAM on that as well?a good tutorial might be appreciated however I can not locate s

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